Rick Trip reference portrait used for a working show cover layout
Alone&Unarmedwith Rick Trip
Working layout · selected cover artwork pending

A show in the making · Las Vegas

Your life.
Your story.
Own it.

Raw stories about the choices that shape us, the responsibility we carry, and the ink that keeps a record.

Coming soon. No release date announced.

The promise★

The story underneath.

Not a highlight reel.
Not a sermon.

Alone and Unarmed is being built for the honest version: the choices, turning points and consequences that make a person who they are.

Rick brings the perspective of an artist. The guest brings a life that cannot be reduced to a polished introduction. The point is to take responsibility for your story—not perform someone else’s version of it.

Explore the show
Rick Trip seated behind a red-and-black tattoo table in his studio, surrounded by framed artwork and tattoo equipment
Rick Trip in the working studio. Owner-supplied photograph.

The planned show format

One story.
Four connected chapters.

The story is the thread. The tattoo gives it expression. Las Vegas gives it context. The close asks what comes next.

Open a chapter to see Rick’s role.
01

The Story

Start with the choice that shaped everything.

Every mark begins somewhere: a turning point, a memory, a hard-won decision, or a moment worth carrying forward. Rick makes space for the person behind the image, where a story can stay complicated and still be told plainly.

The proposed conversation starts with the choices a guest can own—not a polished persona. From here, the chapters move into expression, place, and what happens next. Viewers get an invitation to consider their own lives.

Rick’s roleRick listens for the detail that makes the story personal.

What choice still shows up in your life today?
02

The Tattoo

See the craft behind a permanent decision.

The tattoo is approached as art, collaboration, and skilled work—not a stunt. Rick can talk through design, placement, process, and the meaning a person brings, while honoring that some stories live in words alone.

When ink is part of the story, this planned chapter follows the craft: preparation, concentration, and the exchange of trust between artist and client. The image matters, but the person remains the point. A guest does not have to receive a tattoo to take part.

Rick’s roleRick connects the meaning of a mark with the work of making it.

What do you want the image to hold?
03

The Vegas Culture

Las Vegas, beyond the postcard version.

Las Vegas is the working backdrop: artists, late shifts, reinvention, and people building a life between bright lights and ordinary responsibilities. This chapter looks beyond the tourist image to creative work and lived experience.

Rick’s perspective as a Las Vegas tattoo artist connects the studio to the city around it. The proposed conversations follow the people who give that context meaning—their work, their pace, and their reasons for staying, changing, or starting again.

Rick’s roleRick connects studio craft to the city around it.

What does this city ask you to become?
04

The After Party

What remains after the story is told.

The After Party makes space for the human part: thoughts that surface after a difficult conversation, a finished piece, or a day at work. What changed? What did not? What needs attention next?

It is the intended closing chapter, not a promised event or a prescribed celebration. The point is what comes back into everyday life—a lesson, a question, or a fresh responsibility. The story leaves the chair and keeps moving.

Rick’s roleRick keeps the close honest, grounded, and open.

What will you do differently once you leave?

The world of Trip Ink

Rick’s studio.
The place behind the stories.

A working tattoo studio in Las Vegas, shaped by Rick’s eye and his craft. Framed art, tattoo stations, red curtains and the tools of the trade give it an identity that a generic podcast set cannot borrow.

This is the real environment behind the planned show: artist, person and story in the same space. The photographs show the studio as it is—not a finished recording set.

Meet Rick, the artist
01 / Guests

Bring your story.

You do not need a polished persona. Start with what happened, what changed, and what you want to say about it.

Start a guest conversation An inquiry is not a booking or release.
02 / Partners

A place in the story.
Not an interruption.

Explore the host, the setting and the planned format. Then discuss how a considered partnership could fit without compromising the conversation.

Explore partnership fit Details are developed through a private conversation.